Digital-Art-Research
A collection of renders captured during various studies. The following is a non-comprehensive list of technologies explored:
Blender
- Volumetrics
- Eevee / Cycles Renderers
- Modeling and Sculpting
- Unreal Engine
- Character Rigging
- Unreal Engine Export
- Shader / Texture Creation
- Principled BSDF
- Baking
- Ambient Occlusion Maps
- Displacement Maps
- Roughness Maps
- Normal Maps
- UV Maps
- GLTF Exports (WebGL)
- Shader Displacement Maps
- Workflow Automation (Python)
- Plugin Authoring (Python)
- Procedural Modeling
- Modifier Stacks
- Geometry Nodes
- Sverchok (Addon)
- Animation
- Animation Nodes (Procedural) (Addon)
- Alembic Exports (Unreal Engine)
- Dope Sheet / Timeline Workflows
- Audio Reactivity
- Lighting
- Reflection Cubemaps
- Volumetric Displacement
- Lightmap Baking
- Video Editor
- Compositor
Unreal Engine 4
- Quixel Mixer
- Blender > Quixel Mixer > Unreal Pipeline
- Procedural Textures
- Custom Mesh Textures
- Quixel Unreal Plugin
- Source Control
- Live-Collaboration Server Setup (Perforce)
- Git
- Bluepring Visual Scripting
- Procedural Terrain Generation
- C++ / Blueprint Cross-Communication
- Custom Foliage Tool
- Material Node Editor
- Instanced Materials
- Procedural UV Mapping
- Material Functions / Expressions
- Niagara Particle System
- Audio Driven Blueprints
- Slate UI
- Custom Editor Widgets
- Event Graph
- Player Triggered Events
- Motion Controllers
- Traces / Raycasting
- Actor Blueprints
- Instanced Actors
- Animation
- Virtual Cameras
- Skeletal Mesh Animations
- Sequencer Editor
- Command Line Debugging
Houdini Engine for Unreal
- Custom Node Types
- Landscape Generation
- Custom Mesh to Landscape
- Procedural Landscapes
- Erosion Simulations
2D
- Illustrator
- Figma
- SVG
- Hand Coding SVG
- SMIL Animation
- Gradient animation
- Filters
- feDisplacement
- feConvolveMatrix
- feComposite
- feDropShadow
- feFlood
- feTurbulence
- Photoshop
- Lightroom
- Darkroom
Video Editing
- Divinci Resolve
- Color Correction
- Animation
- After Effects
- Vector Animation
- Animation Scripting (Javascript)
- Post-Processing
- Premier
- Text Animation
- Post-Processing
- Editing Workflow
- Handbrake
- Video Codec Optimisation
- Storage vs Streaming Optimisation
- Web-First Optimisation
Javascript / WebGL
- Blender OBJ > WebGL Piplines
- Procedural Mesh Instancing
- Interactive Browser 3D
- GLSL Shader Workflows
- ThreeJS / BabylonJS
- PixiJS
Unreal Engine
HoloDeck
Holodeck Outside
Holodeck 03
Holodeck 02
Holodeck 01
Particle Swarm
Volumetrics
Getaway
Getaway 02
Getaway 01
Cubes
Cube Array
Cubes Terrain 01
Cubes Terrain Blueprint
Cubes Terrain 02
Cubes Terrain 03
Cubes 03
Cubes 02
Cubes 00
Cubes 01
Cube Array Max
Cube Array Blueprint
Landscape
Houdini for Unreal
Fractal Mountain 07 Rivers 2
Fractal Mountain 01 Base
Erosion Height Mask
Fractal Mountain 06 Rivers
Fractal Mountain 08 Canyons
Fractal Mountain 05 Layers
Fractal Mountain 04 Surrounding Shaped
Fractal Mountain 03 Surrounding
Fractal Mountain 02 Erosion
Fractal Mountain 09 Canyons
Fractal Mountain Render 01
Fractal Mountain Render 02
Fractal Mountain Render 03
Fractal Mountain Render 07
Fractal Mountain Render 06
Fractal Mountain Render 04
Fractal Mountain Render 05
Fractal Mountain Sunset 01
Fractal Mountain Sunset 02
Fractal Mountain Procedural Terrain Textures 01
Fractal Mountain Procedural Terrain Textures 02
Quixel
Metal Texture
Dillo Texture
Blender 3D
Sea Pickles
Azvasa Logo
Wooden Plank Sculpt
Procedural Rock
Learning Blender in VR2
Procedural Rock Stylized
Geometry Modifier
Space
Space
Acid Moon 01
FS
Lightning
Lightning Animation
Lightning Workspace 01
Lightning Workspace 02
GeoNodes
geonodes03
geonodes01dn
FS Creation
blender PhxhiiDoOb
blender qXubssN5F2
Disco
Disco
Disco 05
Disco 04
Disco 01
Disco 03
Disco 02
Crystal
Crystal Frosted
Crystal 01
Emissive
Emissive 04
Emissive 01
Emissive 03
Emissive 02
Glass
Glass 02
Glass 01
Station
Station 09
Station 08
Station 00
Station 01
Station 03
Station 02
Station 06
Station 12
Station 13
Station 07
Station 11
Station 05
Station 04
Station 10
Station Workspace 01
Rocks
CursedRocks
Rocks 02
Rocks 03
Rocks 01
Rocks 04
Rocks 05
Rocks 07
Rocks 06
BubbleGum
BubbleGum Windows10 01
BubbleGum Windows10 02
Bubblegum 01
Bubblegum 02
Procedural Trees
MBM2
Fractals
PortCity
Port City Fog
Port City Station C
Port City
Buddah Cloud
Buddah Cloud Vertical

WorldCreator Test
Javascript WebGL
NuTab Chrome Extension
Strategy Reveal View Online
Carousel Animation View Online
Code Playground App
SVG Orbs
Procedural Shapes
Eye
Like Button
Architect
Maze
Over 9000
WebGL Jim
Zetaseek Search Engine
Easter Egg
Particle Touch
WPE Reveal View Online
Vector
Logos
Mikkel Logo
Mikkel Hex Wide
Mikkel B&W
Mikkel Hex
Mikkel Transparent
Mikkel Hex Wide Light
Mikkel Hex Light
Braindead
Braindead Mask Colored
Braindead Font
Braindead Full
Mizerah
Final White Blur
Final White
Final Dark
GDrive MacOS
Fracbot
Lab
Fracbot Exploration Phase
Fracbot Lab Dark 01
Fracbot Lab Test 01
Fracbot Lab Light 01
Fracbot Logo+Circle

Fracbot Logo+Frame

Fracbot Logo Circle+Stroke

Fracbot Logo Greyscale+Cirlcle

Fracbot Logo

NUTAB

Blender Terminal

Ultimate Ears Fractal

Characters
Jim
EmoJim
Deaddown Jim

Skeptical Jim

Hesitant Jim

Nervous Jim

Innocent Jim

Love Jim

Sus Jim

Cheeky Jim

Supportive Jim

DeadLook Jim

Angry Jim

Deadpan Jim

Annoyed Jim

Tickled Jim

JustWokeUp Jim

Sad Jim

Jim Outside
Jim Outside Phone
Gib
hap gib

mad gib

sad gib

gib gib
